Concept and Technical Artist
1 Nos.
24199
Full Time
3.0 Year(s) To 6.0 Year(s)
5.00 LPA TO 7.00 LPA
Other
IT-Software/Software Services
Job Description:
- Liaising between heads of programming and design teams
- Researching and developing technical tools for a project
- Setting up workflows of art production
- Supporting artists and engineers in the 3D art pipeline
- Assisting in asset performance and validation
- Solving complex technical issues during development
- Deciding on what software and tools are required for game production
- Developing and maintaining resources and pipelines along with programmers
- Porting finished art to the game engine
- Ensuring final art runs to full visual resolution
- Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
- Enforcing standards as outlined by heads of departments
- Developing tools and software to execute the needs of the game
- Preparing and designing character systems such as skeletons, cloths, effect emitters and ragdoll collision
- Optimizing environments and establishing physics barriers
- Writing custom software specific to the needs of the game which will work with industry standard scripting languages
- Researching and overseeing the implementation of rendering techniques
- Developing performance of frame rate and memory
- Resolving material errors and collision issues
- Monitoring the performance of the game
- Maintaining technical documentation
Key Skills :
Company Profile
They develop mobile games on Unity Engine and in both 2D and 3D environment. They have a wide range of games from ultra-casual games which require simplicity in game play yet excitement in the design to make it interesting to mid-core idle games which require a little more complex game play algorithm and more design elements to it as players spends more time in the game here.
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- Interested candidates are requested to apply for this job.
- Recruiters will evaluate your candidature and will get in touch with you.